Shown to significantly reduce anxiety and stress to normal levels in just 2 weeks, according to independent research.
Dr. Emily Spiers, Senior Lecturer at Lancaster University, describes Betwixt as a product that harnesses the best mental health scholarship and practice to create an immersive space of interactive storytelling. This space has been proven to enhance users' reflective capacities and sense of agency, which are essential for well-being in the 21st century.
Introducing Betwixt, a choose-your-own-adventure game that aims to help individuals master their thoughts and emotions, improve mental health, relieve stress and anxiety, and find clarity, confidence, and calm. It combines elements of play, storytelling, and sound to guide users on an epic journey into the depths of their own minds. By turning self-care into an adventure, Betwixt provides a unique and engaging experience.
Rather than simply being described as immersive self-discovery, gamified therapy, or a stress-relief game, Betwixt goes beyond these labels. It takes players on a choose-your-own-adventure journey of self-exploration as they navigate the dreamlike world of the In-Between, solve its secrets, and unravel the mysteries of their own minds. The ultimate goal is to facilitate deep personal understanding.
Betwixt offers an alternative approach to mindfulness by creating a calming and de-stressing experience that combines psychology and play. By following the story and exploring their own minds, users can awaken their imagination and reconnect with their wisest, strongest selves.
What sets Betwixt apart is its foundation in scientific research and therapeutic techniques such as emotion regulation studies, Cognitive Behavioral Therapy (CBT), mindfulness-based approaches, and journaling. These methods work together to reduce stress and anxiety, improve mental health and well-being, and foster self-awareness, perception, self-compassion, emotional literacy, self-esteem, mental strength, and resilience.
Key features of Betwixt as a stress and anxiety relief game include its blend of psychology, story, sound, and play; choose-your-own-adventure gameplay; a unique dreamlike world with soothing ambient soundscapes; 11 dreams that unlock different psychological powers; and an engaged online community.
In essence, Betwixt goes beyond being just a self-care game. It serves as a powerful self-therapy tool that encourages users to embark on a profound inner voyage, unravel the mysteries of their minds, and emerge stronger, more self-assured, and more connected.
According to Lizzie Tolley from the UK National Health Service, Betwixt is a brilliant experience that captivates players and transports them into its story.
Dr. Emily Spiers believes that Betwixt is a remarkable product that combines mental health research and practice to create an extraordinary space of interactive storytelling. This space has been proven to enhance users' ability to reflect on their experiences and feel a sense of control over their lives. Dr. Spiers considers this experience essential for well-being in the modern era.
Try our calming game for free today to relieve anxiety, develop self-awareness, and improve your overall well-being.
概要
Betwixt—The Mental Health Game は、 Mind Monsters Gamesによって開発されたカテゴリ ホーム&ホビー の Freeware ソフトウェアです。
Betwixt—The Mental Health Game の最新バージョン 3.4 2024/01/02 にリリースです。 それは最初 2023/11/19 のデータベースに追加されました。
Betwixt—The Mental Health Game が次のオペレーティング システムで実行されます: Android/iOS。
ユーザー Betwixt—The Mental Health Game の 5 5 つの星からの評価を与えた。
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